Mārtiņš Upītis on Twitter: "Smooth transition from air to underwater in Blender(work in progress). I'll do a thread because not often I see it done right in CG. #b3d https://t.co/0H7LP5XMOB" / Twitter
![UPBGE flowmap node structure (faking water flow) - Game Engine Resources - Blender Artists Community UPBGE flowmap node structure (faking water flow) - Game Engine Resources - Blender Artists Community](http://i.imgur.com/2Rm0bCA.gif)
UPBGE flowmap node structure (faking water flow) - Game Engine Resources - Blender Artists Community
![Late as usual on Twitter: "Realtime stylized water ripple using geometry nodes #b3d I'm sure this was possible before with dynamic paint or something but geo nodes make these types of FX Late as usual on Twitter: "Realtime stylized water ripple using geometry nodes #b3d I'm sure this was possible before with dynamic paint or something but geo nodes make these types of FX](https://pbs.twimg.com/ext_tw_video_thumb/1364303780142080003/pu/img/GHJACGC0QQLZFzn-.jpg)