![fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out](https://pbs.twimg.com/media/D2Sq2v4X0AAABAA.jpg)
fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out
![fasterthanlime@hachyderm.io on Twitter: "If we look at the code using detour-rs, we notice that: we did use LD_PRELOAD, but we didn't "shadow" any symbols: we don't export our own `glXSwapBuffers` symbol. Instead, fasterthanlime@hachyderm.io on Twitter: "If we look at the code using detour-rs, we notice that: we did use LD_PRELOAD, but we didn't "shadow" any symbols: we don't export our own `glXSwapBuffers` symbol. Instead,](https://pbs.twimg.com/media/D2QqvQ9W0AAZYG5.png)
fasterthanlime@hachyderm.io on Twitter: "If we look at the code using detour-rs, we notice that: we did use LD_PRELOAD, but we didn't "shadow" any symbols: we don't export our own `glXSwapBuffers` symbol. Instead,
![fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out](https://pbs.twimg.com/media/D2SF9tuXgAAEm9W.jpg)
fasterthanlime@hachyderm.io on Twitter: "Let's work on capsule (part 4). It's "Cross-platform hotkey short video capture for games", it's open-source, and I'm rewriting it from C/C++ to Go & Rust: https://t.co/Yk55tJw4Vu Check out
Eclipse Community Forums: Eclipse Platform » Code signature error: could not load SWT library in macOS Catalina
GitHub - pfalcon/foreign-dlopen: Small library allowing to use dlopen() from statically-linked applications (where statically-linked executable vs loaded shared library may use completely different libc's)
![To use dlopen, you need to use Emscripten's linking support · Issue #4387 · emscripten-core/emscripten · GitHub To use dlopen, you need to use Emscripten's linking support · Issue #4387 · emscripten-core/emscripten · GitHub](https://user-images.githubusercontent.com/454817/57195668-88d3dc80-6f55-11e9-8ac7-ca6bb750501f.png)
To use dlopen, you need to use Emscripten's linking support · Issue #4387 · emscripten-core/emscripten · GitHub
![AndroidStudio NDK开发【dlopen failed: library “libc++_shared.so“ not found】报错解决_"android studio dlopen failed: library \"libnative_时光碎了天的博客-CSDN博客 AndroidStudio NDK开发【dlopen failed: library “libc++_shared.so“ not found】报错解决_"android studio dlopen failed: library \"libnative_时光碎了天的博客-CSDN博客](https://img-blog.csdnimg.cn/20191023085107916.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzM1OTUzNDIw,size_16,color_FFFFFF,t_70)